AR & VR Tech: More Than Gaming

I really enjoyed the presentation this week on Augmented and Virtual Reality. Like Benita, when I heard the topic that was being presented, I immediately thought about ‘gamers’ and not about how the two could be implemented into a classroom setting.  The one app that stood out to me was Aurasma—how cool was the Cree language lesson? I immediately started brainstorming how I could use the app in the gym. Students could scan different pictures in our workout area to get a description of the exercise. Another use would be a homework assignment where students would scan to bring up a voice clip or video of their teacher giving the instructions—almost like a flipped classroom idea.

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Some further ideas that my classmates brought up when using Aurasma include: using a photo wall and having students scan to bring up their homeroom website, word walls for Physical Literacy in the gym, and workout reviews that students contribute to by scanning to the forum. All of these ideas area great! I sometimes fall into the same old routine because that is what is easiest but I need to remember I am teaching in a high school where almost every student, in every class, has a cellphone attached to them the second they are finished changing out. Why not incorporate tech as much as I can to appeal to all types of students?

After reading Elizabeth Reede and Larissa Baliff’s article ‘When Virtual Reality Meets Education’ I had similar concerns to Amy and Erin. If AR and VR technology has been around since the 1950’s then why had it not made a breakthrough until 2012? Like any technology, does this create a further digital divide? How can we ensure that all of our students are on the same page and none are left behind? On top of this, how can I be sure that I am not left behind in terms of being knowledgeable about AR and VR tech? I think it is important to learn alongside my students in an ever-changing technological world, however, I need to remember not to take on too much as this can sometimes be a daunting task to try out ‘everything’.

To close out, I want to go back to the ‘gaming’ note again. As a kid, I can remember playing SSX Snowboarding games on my Playstation 1. It is hard to believe how far things have come since that time. I came across this video about AR Snowboarding where the participant can connect and communicate with others and set up a course to collect points like a video game. Check out the teaser video below—so cool!!!


6 thoughts on “AR & VR Tech: More Than Gaming

  1. Hey Tyson, I get what you’re saying about being overwhelmed and not wanting to fall behind in terms of this kind of technology, however I think that some of the ways you mentioned (using it in your phys ed class) are just little ways that allow you to “dip your feet” into this world. I saw it as a refreshing way of connecting to my students and plan to welcome this challenge!

    Liked by 1 person

    • I agree that it can be overwhelming when we are shown a variety of ways that VR and AR can be used to support students. However, if you start with one thing, you’re one step ahead of where you were the day prior!

      Liked by 1 person

  2. Pingback: Rejuvenate Teaching Using 4D/VR/AR – Allison's Blog

  3. Pingback: AR & VR Plugged In! | My Bumpy road to technology bliss

  4. Pingback: What’s YOUR aura? | Just Breathe

  5. um, nu pierzi nimic. decat daca le aveai salvate in ceva gen my music (sau my documents, sau orice cu my). desi si astea se poate salva din cate banuiesc eu. altminteri, orice nu e in folderul de wi/mnwsndocudeots and settings ramane la locul lui la reinstalare.


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